<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>slueb's CGPortoflio Gallery</title>
<link>http://slueb.cgsociety.org/gallery/</link>
<description>slueb's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Snowboarder WIP</title>
	<link>http://slueb.cgsociety.org/gallery/780910</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/288907/288907_1246422109_small.jpg"><br><br>I started this guy a couple years back and never got a chance to finish him.]]>
	</description>
	<pubDate>Tue, 30 Jun 2009 21:14:16 +0000</pubDate>
	</item>
	<item>
	<title>Male Bust</title>
	<link>http://slueb.cgsociety.org/gallery/773299</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/288907/288907_1244699209_small.jpg"><br><br>Zbrush practice in my free time. This was kind of a technical exercise for me, trying out different texturing and sculpting techniques in Zbrush that I hadn't used before.  Max was used for unwrapping, and photoshop for some texture clean up and post.<br />
]]>
	</description>
	<pubDate>Thu, 11 Jun 2009 00:35:58 +0000</pubDate>
	</item>
	<item>
	<title>WIP portrait Bust</title>
	<link>http://slueb.cgsociety.org/gallery/714193</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g07/288907/288907_1231116932_small.jpg"><br><br>First sculpting pass on a WIP bust.<br />
<br />
Started with a sphere in Zbrush, then used the retopology tool to get a better flow and more detail in the face area.]]>
	</description>
	<pubDate>Sun, 04 Jan 2009 18:55:39 +0000</pubDate>
	</item>
</channel>
</rss>

